As presented in John Delaney’s talk, the future of oceanography is promising. The idea of setting up an autonomous underwater base is very cool. It is definitely advantageous to use automated and remotely controlled instruments when working in the ocean, especially on the floor of the ocean. These instruments can remain on site and can be controlled day and night from almost any location. The convenience of this is amazing. The speed and amount of data collected can be increased significantly by using remotely operated stations, such as the ones in Delaney’s talk. I was amazed when he said that we have the capability of doing in-situ DNA analysis. I can’t wait to see remotely operated stations on the floors of all the world oceans.
As far as my scratch project is concerned, I am getting a bit frustrated with my simulation. The bacterium is having a hard time find the food source. The issue with particles moving diffusively (Brownian motion is what I’m trying to simulate) is that no information can be gained by sensing the direction of the moving particle. If a particle touches the left side of the bacterium, this does not indicate that the food source is to the left of the bacterium. I do have the bacterium moving further in the same direction when it encounters more particles, however it can still be moving up the concentration gradient diagonally and miss the food source. It’s a hard problem to solve. However, I have some time this weekend to figure it out. My next step is to figure out what to have the bacterium do when it senses it is going down gradient. In this case it is definitely moving away from the food source, so turn 180 degrees? Add or subtract 90 degrees? I am not sure what to do. This is a thought problem not a programming problem, I will not find the answer by look at my scratch program. What would I do if were blind and contacting randomly moving particles? How would I find the source? Lastly I may have to make more particles in my program in order to increase the concentration gradient, this should make it somewhat easier.